In this case I was getting the rotation based on a normal vector direction, but you could directly use instead of the dihedral thing. Maybe there's a simple step I'm missing to get that to work?Īlso, if you really do need to build Euler rotations from a quaternion, you can try this painful bit of VEX code from my library of snippets. In the quick test I ran, the resulting alembic creates a Maya particle system on import, and seems to recognize all my custom attributes from Houdini, but doesn't seem to actually contain any points. This video shows how to export single geo as a. You can do this with an Add SOP with 'Add Particle System' turned on. Using just the spike as an example, there are many other hidden pieces that this needs to be applied to as well. I seem to remember there being a way to export point particles to Alembic if you add a particle system primitive in Houdini before exporting. Ideally I would think there would be a expression I could use in a Transform SOPs pivot transform PX PY PZ PRX PRY PRZ to get the transform of a object in the alembic using its path attribute. And that's without factoring in the headache of converting Houdini's per point matrix or orient to an Euler rotation that (I think) Maya expects, and comparing back and forth to make sure your instancing in Maya matches your instancing in Houdini. I see unpaid internship jobs on Craigslist. I suppose one could potentially get the points into Maya via Engine, then do an nCache and add instances to that, but that's a painfully awful workflow. Craigslist Apprenticeship Milwaukee jobs apprentice - craigslist. In many cases these caches are being passed off to lighters that don't want to or can't mess with Houdini Engine, and I assume the cloud rendering services that lighters are likely to use won't support Engine either. How to import Alembic Scene in Houdini Apprentice - YouTube 0:00 / 3:03 How to import Alembic Scene in Houdini Apprentice There's A Node For That 106 subscribers Share 5.5K views 1 year ago. Hello Houdini Indie I can finally export alembic roundtrip Trying to add some life to the skin of this horse animation. Has anyone figured out any workarounds to get instanced packed pieces out to Alembic and into Maya? It seems to have been a consistent problem for quite a while, and I've still not seen any decent ways of handling it.
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